Environment Gameplay Designer
This is a ~30 hour/week contract position for mid-to-lead level. A combination aesthetic and gameplay oriented role for folks who can quickly graybox open worlds and prototype the dense, rich interactions that make them satisfying – all while keeping visual design top of mind. Core Responsibilities Design and prototype open-world environments end to end, from blockout through gameplay-ready spaces, balancing visual spectacle with moment-to-moment playability…